<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-16474715.post3433160306990582704..comments</id><updated>2009-12-03T18:09:09.209Z</updated><title type='text'>Comments on Doug on the Eclipse CDT: Unreal Development Kit</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cdtdoug.blogspot.com/feeds/3433160306990582704/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html'/><author><name>Doug Schaefer</name><uri>http://www.blogger.com/profile/14088309262879705593</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-16474715.post-4134243696695129613</id><published>2009-12-03T18:09:09.209Z</published><updated>2009-12-03T18:09:09.209Z</updated><title type='text'>Hehe, I say "some other", because I already use ec...</title><content type='html'>Hehe, I say &amp;quot;some other&amp;quot;, because I already use eclipse for python, php, javascript, and java development.  If eclipse truly is a one stop shop - then why shouldn&amp;#39;t it be the platform of choice for unreal development?  Although I&amp;#39;d love to be able to build a udk based project on my linux box, I&amp;#39;ll settle for being able to develop it where ever I like then shipping the source over to windows at compile time.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/4134243696695129613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/4134243696695129613'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1259863749209#c4134243696695129613' title=''/><author><name>onelson</name><uri>http://www.blogger.com/profile/01142448566712787464</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-16474715.post-2112809720012546050</id><published>2009-12-03T17:48:25.640Z</published><updated>2009-12-03T17:48:25.640Z</updated><title type='text'>Hi Doug,
I'm also interested in eclipse/udk integr...</title><content type='html'>Hi Doug,&lt;br /&gt;I&amp;#39;m also interested in eclipse/udk integration.  I&amp;#39;m thinking of taking a much more modest approach at first, following the tutorials on dltk and building a simple unreal script editor.&lt;br /&gt;&lt;br /&gt;At some point, I&amp;#39;d love to see build and debug integration as well, but that seems beyond my needs currently.  I just want to be able to work on my udk projects without having to install some other IDE/editor.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/2112809720012546050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/2112809720012546050'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1259862505640#c2112809720012546050' title=''/><author><name>onelson</name><uri>http://www.blogger.com/profile/01142448566712787464</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-16474715.post-7743152271723644086</id><published>2009-11-08T16:41:25.064Z</published><updated>2009-11-08T16:41:25.064Z</updated><title type='text'>Cool. Thanks for the pointer. With MonkeyWorld 3D'...</title><content type='html'>Cool. Thanks for the pointer. With MonkeyWorld 3D&amp;#39;s BSD license, we could use it as a starting point if we can get the code through the Eclipse IP review.&lt;br /&gt;&lt;br /&gt;Otherwise, the project seems dead with no checkin since Feb and a message about the leader joining the Pirate Party...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/7743152271723644086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/7743152271723644086'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1257698485064#c7743152271723644086' title=''/><author><name>Doug Schaefer</name><uri>http://www.blogger.com/profile/14088309262879705593</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='06804713158547637013'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-16474715.post-5689196078702963531</id><published>2009-11-08T13:55:13.448Z</published><updated>2009-11-08T13:55:13.448Z</updated><title type='text'>Yes we could do it better. There is already a Ecli...</title><content type='html'>Yes we could do it better. There is already a Eclipse RCP app that integrates a mesh/scene editor for game development, MonkeyWorld 3D! It is geared toward java game development using jMonkey Engine, but I don&amp;#39;t see why it could not be extended to support game development in C/C++.&lt;br /&gt;&lt;br /&gt;I was thinking the same thing when I first started toying with Vala. I would love to see this included in the Linux Tools Project. That would definitely help aid in gnome based development, so maybe you, as a CDT contributor and Linux user could pass it along to the Linux Tools Project?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/5689196078702963531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/5689196078702963531'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1257688513448#c5689196078702963531' title=''/><author><name>adamgm</name><uri>http://www.blogger.com/profile/16016197953110401492</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-16474715.post-6332620676936311448</id><published>2009-11-07T22:31:27.729Z</published><updated>2009-11-07T22:31:27.729Z</updated><title type='text'>Digging deeper I see they rely on 3ds max or maya ...</title><content type='html'>Digging deeper I see they rely on 3ds max or maya for editing the meshes and animation.&lt;br /&gt;&lt;br /&gt;Also, the integrations between the various tools look weak, something we could do way better in Eclipse.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/6332620676936311448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/6332620676936311448'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1257633087729#c6332620676936311448' title=''/><author><name>Doug Schaefer</name><uri>http://www.blogger.com/profile/14088309262879705593</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='06804713158547637013'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-16474715.post-727752763490186412</id><published>2009-11-07T18:17:40.152Z</published><updated>2009-11-07T18:17:40.152Z</updated><title type='text'>Yes, the UDK is Windows only, and given it install...</title><content type='html'>Yes, the UDK is Windows only, and given it installed .Net on my old XP machine and seems to depend on DirectX, I&amp;#39;d bet it&amp;#39;ll stay that way.&lt;br /&gt;&lt;br /&gt;That&amp;#39;s why Eclipse with SWT&amp;#39;s OpenGL support is an exciting alternative for running on all three of the major host platforms.&lt;br /&gt;&lt;br /&gt;And Vala looks interesting. This might be something for the Linux Tools project.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/727752763490186412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/727752763490186412'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1257617860152#c727752763490186412' title=''/><author><name>Doug Schaefer</name><uri>http://www.blogger.com/profile/14088309262879705593</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='06804713158547637013'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-16474715.post-5411152747408619369</id><published>2009-11-07T15:23:19.726Z</published><updated>2009-11-07T15:23:19.726Z</updated><title type='text'>This sounds great but it is only for windows! I am...</title><content type='html'>This sounds great but it is only for windows! I am a Linux only person and have given up completely on windows. About your second blog entry that you mentioned, I have long thought that Eclipse is the RIGHT platform to build ontop of for these types of applications, just like MonkeyWorld3D, an editor for the jMonkeyEngine (jme) java game engine. On a side note about CDT I would love to see Vala support included. Vala is compiled to plain C and then compiled as normal and is availible on Linux, OSX, and Windows. It does require GTK+ though.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/5411152747408619369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16474715/3433160306990582704/comments/default/5411152747408619369'/><link rel='alternate' type='text/html' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html?showComment=1257607399726#c5411152747408619369' title=''/><author><name>adamgm</name><uri>http://www.blogger.com/profile/16016197953110401492</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://cdtdoug.blogspot.com/2009/11/unreal-development-kit.html' ref='tag:blogger.com,1999:blog-16474715.post-3433160306990582704' source='http://www.blogger.com/feeds/16474715/posts/default/3433160306990582704' type='text/html'/></entry></feed>